Ball,
Stick, Rope – Puppet?

Dorothy Max Prior on the animated object in contemporary
circus, as witnessed at the London International Mime Festival
2006
Here’s
your starter for ten: what is a puppet? I know that question
could keep us all going for a long while! But moving swiftly
on: if, for the sake of argument, we take the broadest possible
answer – a puppet is an animated object – then what’s
the difference between an object animated by a puppeteer and
an object animated by a performer coming from a different starting
point? Is there a totally different approach to the animated,
or perhaps we should say manipulated, object taken by practitioners
coming from other performance traditions (such as circus, theatre
, dance, live art) to puppeteers, or is there common ground?
These questions have been running around in my head of late,
sparked off by having seen numerous shows using circus skills
in the London International Mime Festival (January 2006). How
do circus performers approach the objects they are interacting
with and manipulating in their shows? Is there any cross-over
with puppetry, even if none of these people would necessarily
describe themselves as ‘puppeteers’ or ‘animators’?
Objects play an important role in circus. They are manipulated,
balanced on, climbed upon, and swung from. Juggling is the most
obvious form of object manipulation used in circus - balls and
clubs being the usual choices for objects to manipulate, but
many other possibilities exist! There were a fair few shows
at LIMF 2006 presented by contemporary juggling companies. The
tag line for this year’s festival was ‘eye-popping
visual theatre for the digital age’ and many of these
nouvelle vague circus outfits included the use of computer technologies
in shows that mixed ‘virtual’ with ‘real’
object manipulation, adding yet another question to ponder on
the animation of, and relationship between, these ‘real’
and ‘virtual’ objects.
It
is often said of the circus arts that they differ from theatre
in being non-representational: throwing a ball in the air represents
nothing other than itself; it’s not ‘about’
anything but is instead the real presentation of a real action
in real time and space. In other words, there is no drama –
no story, no metaphor, no magical transformation which is at
the core of the theatrical experience. But the sort of contemporary
circus artists presented at LIMF give a lie to this differentiation.
Take Compagnie Adrien M’s Convergence. On one level, we
are presented with a ‘regular’ juggling scenario,
albeit in a rather lyrical setting: as a young woman plays the
cello, a young man (Adrien Mondot) plainly dressed in black
juggles half-a-dozen white balls. Both are visible, but placed
behind a thin gauze screen that covers the whole of the front
of the stage. The game moves on to a new level as virtual balls
start to fall from the top to the bottom of the screen, ‘landing’
with a disconcertingly realistic thud. Some start to move upwards
or across the screen. Images start to suggest themselves to
the viewer: they are enormous hailstones, cotton wool puffs,
strings of beads, billiard balls. These virtual and real balls
mingle and soon the young man is ‘juggling’ both
- seemingly defying the laws of gravity, his juggling act transformed
into a magic trick (ah yes, another form of object manipulation).
The goalposts shift again as the virtual balls start to group
themselves into obvious humanoid shapes. Ball people walk across
the stage, disperse themselves then reform into other shapes.
We are now in a new territory of animation; this shifts again
as the stage becomes a giant computer screen and the juggler
is now a pawn in a game of Pong – the human being transformed
into a computerised game-part; a kind of mock electronic puppet.
Adrien Mondot is one of a group of French circus-trained practitioners
who are pushing against the boundaries of circus. Leaders of
the pack are Compagnie 111 who presented More or Less Infinity,
the final part of their trilogy exploring spatial concepts,
which has been produced in collaboration with director Phil
Soltanoff. Like their previously presented IJK and Plan B, the
new show merges manipulation skills with movement; optical illusion
with digital sound and visual technology. The simplest summary
is to say that it is a piece investigating the linear: lines
and sticks and pathways. Long and short lines; fixed and bendy
lines; rods and poles and stilts; tracks and runways. We see
a dancing chorus of rods, some real some virtual. It is impossible
to tell how they are being animated; where the ‘real stops
and the ‘virtual’ begins – Busby Berkeley
for the digital age. There are whole long sections in this piece
where there is no obvious human presence on stage – what
we see (rather as in ‘Black Theatre’ puppetry) is
a framed square stage on which extraordinary visual images are
created with objects. Then human figures appear, bearing ridiculously
long sticks; they create structures and patterns; geometric
forms that emerge and dissolve from the choreography. People
stilt-walk on stilts that have no foot-holds – they become
strange cyborg creatures traversing the stage at very odd angles.
Across the stage floor are a number of ‘tramlines’.
A disembodied arm, then a disembodied head, then a headless
body travel with machine-like smoothness across the stage. As
with the Adrien Mondot show, there is a scene in which the humans
become participants in a giant computer game. I am aware as
I watch this extraordinary succession of images of the constant
human drive to construct narrative; to make up stories –
these are wooden poles or beams of light, but they become stars,
temples, dancers, a city skyline. An interesting twist (played
on very consciously within the piece) is that, just as the real
and virtual animated objects seem live and become metaphorical
representations of things that they are not, so the human performers
are used within the show as cogs in the machine – components
in the mechanics of the piece; a part of the theatrical engineering
but no more or less ‘alive’ than the animated objects;
uber-marionettes one might say, to mis-appropriate a term from
Gordon Craig!
A very different sort of circus-theatre piece was Matilda Leyser’s
Line, Point, Plane. This was also developed as a trilogy –
but presented together as one whole show at LIMF 2006. Although
I haven’t seen the full trilogy, I saw one part, Lifeline,
at an earlier presentation (at Aurora Nova, Edinburgh Festival
Fringe 2005). We see in Lifeline an investigation of the trajectory
of life from birth to maturity, played out on the stage, and
on and with a single hanging rope. Here, in this short piece
that charts the pleasures and pains of growing up, the rope
is set, props and even characters. On many occasions throughout
the piece, the rope is looped into a representation of a human
head, be it best-friend, teenage crush or lover. Matilda and
her rope interact to create a series of animated pictures that
are clear-cut, convincing and often extremely moving. Matilda
Leyser’s skills as an aerialist make the piece a very
competent and exhilarating demonstration, but it is her interaction
with the rope; her use of the rope to create characters, tell
stories and explore theatrical metaphor that moves the piece
into new territory.
It’s another example of how skills that we would associate
with puppetry – the power of transformation so that things
become that which they are not; the ability to give life to
an inanimate object; the illusion that an object can be capable
of action – can be used within circus to achieve a similar
outcome: provoking the essential theatrical elements of telling
stories and making pictures; evoking feelings and responses
in those that bear witness.
So to go back to our starter for ten – what is a puppet?
On the evidence of the excellent array of ‘new circus’
work seen at the London International Mime Festival, a puppet
can be a ball, a stick, a rope, a beam of light – and
ball, stick, rope, light can all be anything we fancy them to
be.
For full details of all performances referenced, and to
sign up to receive details of the 2007 festival as soon as they
are released, see www.mimefest.co.uk
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